#include "BossItemPhysics.h"

BossItemPhysics::BossItemPhysics()
{

}

/*create items*/
void BossItemPhysics::movingUP(Rect* rect)
{
	rect->Vx = ITEM_V;
	rect->Vy = rect->Vx - 13;
}
/*items moving half of left*/
void BossItemPhysics::movingLeft(Rect* rect, int index)
{

}
/*items moving circle*/
void BossItemPhysics::movingCircle(int index)
{

}
/*items moving top*/
/*items moving down*/
